Canyon Run by Darkglass ()
Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
First thing started right at the beginning of this month, last thing finished....as you can imagine took some time...to coin a phrase...Rome wasn't built in a day....nor was this...last one of the Sci-Fi related images for the time being
Tutorial based learning modeling and textures......
Brushing up on skills.... if you know my work....i don't leave any stone unturned.... modelling.... is my own work...its 95 % accurate, there is some topology issues that i need to sort at a later date... all materials are MARI...and modo....the textures still remain in part...just upgraded.....lighting has 4 lights and the render....this was done in 11 passes....
My only real issue is the ground shadow, its to dark and for the life of me i can't work out why...its alluded me for weeks...i know that the ground brush isn't solid and the light pass mostly through it, and the cargo transport is obviously more solid but the shadow still looks to dark to me....? i've checked and double checked my settings
So if anyone got an idea or suggestions as to why don't be shy speak up always open to constructive criticism or critique...
Image Comments (19)
kharnes () 5:05PM | Fri, 29 May 2020
We need head to jump into this technology, not money! Very nice job..
UteBigSmile () 5:20PM | Fri, 29 May 2020
Your new images are both wonderfully done, have nice Evening and a great Weekend, stay vigilant and healthy!
eekdog () 5:51PM | Fri, 29 May 2020
What a cool craft you designed. Your modeling talent is tops DG. Love the star wars look in this scene.
FurNose () 3:24AM | Sat, 30 May 2020
What cool vehicle is that? Awesome! Wanna have a ride (but not without buckling up) I think the shadow is fine as it is (just my opinion). The names Modo and Mari crossed already my ways once this week. I looked them up and they seem to be a pretty cool piece of software, but as so many good tools waaaaay beyond my budget (as is Zbrush e.g.). At time being I'm thinking in buying substance painter, but I'm hesitating, because they say WIN8 to WIN10 where as WIN7, I still use with delight - I hate WIN10 - isn't mentioned anymore. So would it run under WIN7? Further more I discovered, that ADOBE has acquired Substance products and Adobe is known for their awful licensing policy (most products can only be rented and not be bought anymore). If I buy Substance Painter, will I be forced one day to rent it instead of buying it (that's what Autodesk did and they are real assholes in the treatment of their Customers in this concern - I know from experience)?
Graphixa () 5:20AM | Sat, 30 May 2020
Absolutely superb modelling and texturing! Would love to use that vehicle in a SciFi scene!
Tsetson987 () 5:41AM | Sat, 30 May 2020
Well I just stumbled upon your work (I don’t generally post here or browse this gallery), and I must say first WOW. Your modeling/materials are absolutely incredible. Such high quality pieces of work you’ve created in this and the others. I truly admire what you’re able to make, especially your scifi hard surface designs like this. I probably cannot help at all, and I don’t use Mari or Modo. But the shadows in this image appear realistic for the way they would be cast in real life under a bright overhead sun. The vehicle is hovering extremely close to the ground surface so the shadow should be quite dark like this. I don’t know what shadow settings your renderer uses, but is it perhaps simply that your strongest light source is smaller dimensions and thus casting a sharper/darker shadow? I’m sure you already know this, but if you increase the size of the overhead light source it will soften the shadows. It also appears it is perhaps directly overhead, like a midday sun in the desert which will project the darkest most solid kind of shadow, as opposed to lights cast from side angles. The other thing that makes the shadows appear particularly hard and dark is how light the ground material is in contrast. It also is completely dry/rough, non-reflective, flat overall, and will project what looks like a much darker shadow than any other kind of surface. If you had slightly darker colored sand/dirt texture, more displacement/height variations on the ground surface, larger light source dimensions that are cast slightly at side angles, and the vehicle hovering higher up from the ground, the shadows would significantly soften. You likely already considered all these things, but just thought I’d try to offer some suggestion with how amazing overall this artwork is. I can’t wait to see more of your creations :)
Greywolf44 () 10:49AM | Sat, 30 May 2020
I stand in the shadow of greatness! Beautiful craftsmanship and modeling skills. Texture work is superb. I will now go sit in the corner and ponder what I have seen. I need to be put in my place every now and then. Thank you for reminding me that there are some people that really do care about the detail.
Thank you.!! and many thanks for taken the time out, your valued comments are as always greatly appreciated......!! think its more personal preference, i want to to improve and progress and have a certain standard i like to keep to, even if i only upload a image ever 4 days or 10 days whatever it takes....
Bendinggrass () 5:25PM | Sat, 30 May 2020
The shadow is good..... and WOW.... this is fantastic. More please, and please make it available.
TwiztidKidd () 10:28AM | Tue, 02 June 2020
There is so much detail, you haven't forgotten a thing, it's so perfect and intricate! I really like the craft! Over the top, buddy!!
Flint_Hawk () 12:39PM | Tue, 02 June 2020
This is truly impressive! The shadows didn't bother me at all!
dragongirl () 4:03AM | Sat, 13 June 2020
Exceptional vehicle, with exceptional textures. My oh my, so very good and fun to look and look at.