Edgy to Smooth with Subdivision Surfaces for Primitive Objects in Daz Studio by Winterbrose ()
Tutorials 304 downloads Sponsor: www.winterbrose.com
Software: Daz Studio 4
License: This is licensed for commercial or non-commercial use.
Product Notes
In this short PDF tutorial, you will learn how to smooth out the edges of primitive shapes that you create within Daz Studio. You can export and then import these shapes to create new things within DS for yourself or to sell and share. For this instruction, you can Watch the Video, Download the PDF, or Read It Online.
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Freestuff Comments

skyjetters () 6:48PM | Fri, 04 September 2020
Oooh, interesting. The more you know, the better. Seems like the rounded edges are more dramatic if you start with a primitive that has fewer divisions/a simpler mesh. (compare a cube with 5 vs 25 divisions)

Winterbrose () 3:17AM | Thu, 27 August 2020
We think you will be pleasantly surprised; be sure to try all of the parameters using different primitive shapes.

akorinsikenkoy () 7:47PM | Wed, 26 August 2020
I've never used "sub-d" and therefor I don't know if I should use it ;-) Guess it's time to find out. Thanks!

Ginny38 () 9:08AM | Sun, 23 August 2020
Thank you. These lessons are ALWAYS helpful...even if it's something I may (should) have read long ago and forgot.